package com.hstcs.components;

import com.badlogic.ashley.core.Component;
import com.badlogic.gdx.math.Vector2;

public class MgComponent implements Component {
	public static final int STATE_IDEL 		= 0;
	public static final int STATE_WALK 		= 1;
	public static final int STATE_DRAG		= 2;
	public static final int STATE_CATCH 	= 3;
	
	public int mg_type ;
	public int pointer = -1;
	public Vector2 dest = new Vector2();
	public Vector2 srcPos = new Vector2();
	public float angleDest;
}
